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Categories

SEHW_Colony - Social Dynamics

48 runs

Added by Midori Yakumo

Simulation method: Agent Based

SEHW_Colony

Title:个体主见变化与形成团体聚合排斥
模型类型:基于个体的连续2D空间模型

个体连接因素:距离
        在一定范围内个体的主见受到他人的影响,相斥者疏远,同好者接近,同时保持正常人与人直接的距离;被孤立的人会陷入迷茫或者保持阵营/主见.

状态及转移方式:
        S0~S3共4个状态,
        转移1:阵营/主见不变,向附近(60以内)的人施加影响.
        转移2:忠诚度低于60%时按相关概率随机进入其余阵营.

参数:
        初始忠诚度:适当的较低的初始忠诚度能够体现混沌到秩序的过程.
        背叛率:单位时间改变阵营/主见人数上限.

仿真效果较好,与实际情况相似;但实际情况中忠诚度应当是对各个阵营的态度的向量,其他的随机因素和个体因素还比较多且复杂.

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